Community · E2 · artifact verified
Complete a StarCraft shareware mission
A reproducible harness lets Jev direct combat, exploration, and economy actions in the original StarCraft shareware campaign.
01 · Role in the system
What Jev does here
Jev receives owned and currently visible game state, selects an intent category, and chooses a compatible command inside that category. The harness translates choices into ordinary mouse and keyboard input, verifies command acceptance, preserves action probabilities, and records evidence. The original game remains responsible for simulation, enemies, combat, and victory.
02 · Control boundary
Where Jev sits
Observed game memory to hierarchical intent and command Choices; a deterministic adapter executes legal input.
Code owns the loop, permissions, thresholds, validation, and side effects. Jev owns only the bounded judgments described above.
03 · Known limits
What this evidence does not prove
- One successful development run does not establish a win rate or competitive real-time performance.
- The game is paused for state reads and inference, and action probabilities are not probabilities of winning.
04 · Attribution
Public sources
This is a Community record: the project was published by a third-party community author.
- phyous ↗Community · github · public · checked 2026-09-18